A seasoned business strategist with over a decade of experience in digital transformation and startup scaling.
Whenever a significant honors show nears, there’s always a clamor to include additional classifications to acknowledge underappreciated efforts and satisfy the spirits of enthusiasts with niche passions.
My colleague has already made for a horror game category. It would be amazing. So would board games, representing a dedicated supporter's campaign. However, I must insist for pushing forward since similar to dedicated enthusiasts, I possess a compelling case supporting my request is the most urgent and significant. Here's the proposal: There should be an award type for logic-based games.
Categorizing art by genre defies precise measurement; opinions vary greatly, and it will always spark debates resulting in unclear classifications. It's understandable that movie academies avoid this approach. But it is an unavoidable compromise in the world of gaming, which are so diverse it's challenging to consider them a single creative category.
For the full spectrum of gaming accomplishments to be recognized, and for games of all stripes to receive proper recognition, specific award classifications remain vital.
Prominent interactive entertainment events offer these genre categories for Action, Action/Adventure, Role-Playing, Combat games, Sim/Strategy, plus athletic and racing experiences. Collectively, these classifications effectively encompass a lot of ground, and you can find room for most games within them.
This doesn't apply to puzzle games. No appropriate category exists to put them. Consider three of this year’s best games, all very different: building puzzles of one title, the pulse-pounding block-matching in a different title, and the sweetly sociological logic puzzles of a third title. Which classification works within current classifications? Unfortunately, nowhere.
There are dozens of brilliant puzzle games launched regularly without proper recognition during gaming ceremonies, if they accidentally match for categories like Handheld titles, Virtual reality experiences, and the highly challenging small studio competitions.
These are often modest productions, but the art behind logic titles carries substantial weight. Well-known matching games stand as the most-played games worldwide maintaining this status for over a decade.
The legendary block-stacking game rivals well-known building titles claiming status as best-selling game of all time; it also contends as greatest title ever. Logic titles represent cornerstones within interactive entertainment, and they are in conversation across multiple categories.
Brain-teasers wouldn't encounter that issue. You could fill five nominees with fascinating, diverse, deserving games each ceremony simply — actually, with challenge, given the need to exclude numerous deserving experiences.
To emphasize again, these represent titles without proper classification in important events. Brain-teaser creators operate at the demanding boundary of video game design, developing some of the purest expressions of the video game form. Just like film action specialists, they warrant appreciation. We shouldn't delay decades.
A seasoned business strategist with over a decade of experience in digital transformation and startup scaling.